Monday, September 20, 2010

[Review] AR: Island Racer 2 by Yanahma

AR-Island-Racer-2 There are some people in the Atmosphir community known for making awesome levels. Yanahma is one of those people. He’s always making great concepts, awesome races, new ideas, and many more fantastic things. AR: Island Racer 2, is an example of an awesome race type level.

Yanahma’s level, AR: Island Racer 2, has you racing through candy islands, swamp areas, ice paths, and dark valleys. All of which have amazing environments. The candy section is a great example of what you can do with the new blocks. The dark environments near the end really adds some difficulty to the level, by making it harder to see. This being a fast pace level, you’ll have to find the next jump quickly.

Although Yanahma placed hazards on almost every island, you should be able to complete this level easily. With 30 minutes, and 30 lives, you have plenty of time, and lives to complete this awesome level. I highly recommend this level if you like the racing types.

Review by Trashcan444.

[Review] Osprey Cove [Treasurehunt10] by Prototype

This level is far from a Prototype (pardon the pun) in more ways than one. It's the designer's best level yet, but also quite different from anything I've seen come from him. The cove is dark, large, and filled to the brim with treasure, puzzles, secrets, and enemies. There's multiple levels of rock, each one holding different challenges and rewards. Water flows down one side of a cliff, and indents in rock provide handholds to assist you in climbing to new, undiscovered heights.

You must explore every nook and cranny to get the highest score possible. One tip: your jump power is higher than it seems. I often found myself making leaps I didn't think possible, and there's usually a gem reward. If you like munchy-esque levels, or a longtime fan of Prototype, Ospray Cove will not disappoint. (Also, if you win, you're allows to talk like a pirate for a whole extra day, courtesy of myself ;)

Review by EdacOnag.

Saturday, September 18, 2010

[Review] The Unforgiven by Warchief6

There are some levels in the level browser that can get fairly hard.  They could even be expert. But the expert ones are my favorite. Especially when they’re a platforming type level.

Warchief6’s level, The Unforgiven, is an expert level that takes place in an environment with dark fog, which makes it harder for you to see where your next move should be.  There are many times when you’ll have to time your jumps perfectly, or you’ll not make it. So it may take a few tries before you make it to the other side, and with the heavy fog blocking your view, you may not be able to see some of the things until you are closer, which makes it more challenging.

This level contains some great ideas, which makes this level amazing! One example is how he timed 3 moving platforms to come up right after the one before. Another great idea is how he hid a moving platform in a wall, and when you ledge hang onto the side of it, it’ll start moving on its path, while you have to dodge the hazards it’s headed towards.

Warchief’s level, The Unforgiven, is a great level.  People who like platforming, should definitely check Warchief’s level out.

Review by Trashcan444.

Friday, September 17, 2010

[Review] Tracking Linden 2-1 by Giantfishy



Normally, I don’t like low jump power levels. I feel too constricted in them. But Giantfishy’s series Tracking Linden has made me begin to love low jump levels. Today, I will be reviewing Tracking Linden 2-1, one of the best installments of the series thus far. After leaving the Prism Mountains, you journey to the floating ice masses deemed the Hedron Isles.

Giantfishy has a great track record with icy levels, and this one doesn’t end the trend. The magnet blocks, fan blocks and wooden switches that have represented all that this series has to offer are used in new and creative ways along with several traditional hazards. Even with the traps and hazards, the level still retains its puzzle-like feel that is shown in the other Tracking Linden levels.

Besides gameplay mechanics, the environment is starkly beautiful and the level is fun to play. Even if you get stuck, you have fun looking around for the switch or box or gravity block that you need to continue. Tracking Linden 2-1 is definitely one of the highlights of the series. Keep up the good work, Giantfishy!

AtmoScore Staff Score: 44000 - MaximumDragon

Community Score: 45700 - Biznatch101


Review by MaximumDragon.

Thursday, September 16, 2010

[Review] 3 Simple Enigmas by MMM103



The Google dictionary defines "Enigma" as a "riddle" or "mystery". MMM103's "3 Simple Enigmas", indeed, has three of these. They are each amiably challenging (slightly more-so than the Title indicates), in their own unique way; classifying this enjoyable level as a "Puzzle" level. I'm willing to bet that even people who generally lean away from puzzle levels will love this level.

While the level mainly consists of the monotonic use of a single block, that single block is placed in ways that give the level its variety. The disperse diamond placement adds a slight sense of challenge for those "gotta get 'em all" players. A few are precariously perched, but most are within reach. Landscape gets 8/10.

The gameplay, mainly composed of the three puzzles, is wonderful. All three puzzles require you to think, and explore. The second puzzle is my personal favorite. Two doors are next to each other. They have a small room behind them, which can be entered through either one of the doors. The catch is, when you approach one door, it closes and the other one opens. Gameplay gets 10/10.

While some may consider this level a dab short, I think it was very well done. Whether you care for puzzle levels or not, I guarantee that this level will please you. The next time you're searching for a good level to play, look no further. This level receives an 85/100.



Review by Entity.

Wednesday, September 15, 2010

[Review] The Leach’s Pillar by KaitouKid

Before project stratosphir was released, platforming levels were very popular. When update 19 was released, puzzles, mazes, search for treasure, and other game types became more popular, and platforming levels weren’t made as often. But when the platforming levels are made, they’re really fun. They make you think back when the platforming levels  were popular.

KaitouKid’s level, The Leach’s Pillar, was a great example of an awesome platforming level. This level has you going around a pillar by climbing on ladders, jumping on slanted platforms, balancing on thin platforms, and many other great ideas.

The looks of this level are excellent! All of the blocks match up perfectly with it’s surrounding environment.

The difficultly of this level is advanced. Currently, only 6 people have beaten it. But if you are a good platformer, you should be able to get through this level easily.

Overall, this level is awesome. If you love platforming, you should definitely check this level out.

Review by Trashcan444

Friday, May 28, 2010

Blood Oak Dungeon by Biznatch101

Blood-Oak-Dungeon

Biznatch has been talking about his current project for quite some time now, but I didn’t start paying much attention to it until last night when he was discussing it in #Atmosphir. From the way he talked about it and the way people listened, I figured I would pay a little more attention. Thankfully for me, I didn’t have to wait long for the release, as it came out within a few hours. I can’t accuse of Biznatch of false advertising; his level really is a masterpiece.

Blood Oak Dungeon is the newest level from Biznatch101, and it’s everything you can expect from the designer of some of Atmosphir’s hardest levels. Similar to his previous level, Biznatch Industries, Blood Oak Dungeon takes you through narrow halls filled with some of the most frustrating challenges known to Atmosphir. That’s not to say that they’re not fun, of course. Some will make you think, some will make you move, and some of them will drive you insane (in a good way, of course).

The atmosphere of the dungeon fits its name well. A thick green mist floods the area, giving off an earthen feel. Personally, I was impressed by the patches of soil decorating the walls and ceiling, complete with a hanging root here and there. It’s a perfect blend of stone and soil throughout the whole adventure.

While there’s not a solid plot involved in the level, Biznatch manages to incorporate his classic sense of humor as you go along. After each challenge, a mysterious voice will taunt you with clever rhymes that only Biznatch himself could come up with. It’s a good thing he added these; without his humor, I might have snapped at a few points in the level.

The real highlight of this adventure is at the end, however. Biznatch has created an excellent boss fight, the likes of which I have not yet seen in Atmosphir. The concept itself is rather simple: defeat the Blood Oak. To do so, you’ll need your ever-faithful bomb cannon and some good aim. As you’re being attacked by two Muka Shaman, you’ll need to successfully activate five moving platforms from a distance. This can be easier said than done, though it’s a bit more relaxed when compared to some of the fast-paced action earlier in the level. I was stumped (excuse the tree humor) for awhile, but managed to find the last platform with some help from Daimon. I assure you, it’s there!

My hat goes off to you, Biznatch. Not only did your level manage to infuriate me, but it managed to inspire me to write the first Atmoscore review in months. And for that, I thank you. I’m looking forward to your next near-impossible challenge!