Friday, October 8, 2010

Tick Tok Rush by Warchief6

Levels with short time limits, always make a great level. Warchief’s level, Tick Tok Dash, has just this, but also contains some great new ideas. Such as using platforms, that move in an up and down motion, to boost you up to a platform that can’t be reached with the normal jump height.

Warchief’s level takes you through many different obstacles. These may seem hard, but are actually easy if you plan your timing before your jump. Each obstacle is extremely fun, and has excellent ideas attached to them all.  This includes, jumping on a moving platform as it comes out of a wall at high speeds, and use it to jump up to a platform above you, jumping on a platform that has logs rolling on it, which means you need to hurry onto the next platform before the push you off, and many more great ideas.

Since this is a fast paced level, you’ll have to go through each obstacle fast.  You only have one minute at the start of the level. But when you make it through an obstacle, you’re granted 30 more seconds, and a checkpoint. This is good, considering that this is a long level and you need more than a minute to get through.

Currently, warchief  is the only user that has beaten this level. If you think you can beat his score, and you want to prove it, Play Now!

Review by Trashcan444.

Tuesday, October 5, 2010

Phantoms Keep by Sirkay1995

It began when your dog came down with a terrible disease. At night, evil dreams go through your head. It is ripping apart your soul. You almost died because you sleep-walked into the middle of the road. Your father called a therapist that can go with you into your dreams. Before she can go into your dreams, the dreams disappear... Or so you think. Your house has become part of your nightmares and it slowly deteriorates into deadly chaos.

This is what happens in sirkay1995's level Phantoms Keep. Though the prospects may seem bleak, this level is extremely well put together and really conveys the feeling of being in a nightmare. This is strangely delightful, at least to me. You wander through this deserted landscape feeling incredibly alone.

It is an intriguing story, regardless of the numerous spelling errors. You can hear your therapist and even a strange evil voice that talks to you creepily. I want to know so bad how the story ends, even though I never beat the level.

Another thing about this level: Its puzzles are incredibly fun and intriguing. I have never seen a level that has drawn me back to play it over and over again as this one. As you master the secrets of this nightmare, you will find yourself progressively getting further and further.

Besides the puzzles, this level has some great platforming spots too! It has recently become very hard to find such a gem of a level like this one that incorporates puzzles and platforming so amazingly. Its environment is also spooky and chaotic enough that you will not get bored of it no matter how many times you play the level.Finally, I must say that I have not played any of sirkay's levels before, but I definitely will from now on. So should you! I can tell from this amazing masterpiece that sirkay has an excellent talent for design and that veteran designers better watch out, because this designer is prancing into his town with an AtmoScore review.

AtmoScore Staff Score: -

Atmosphir Member Score: sirkay1995 – 15427

Review by MaximumDragon.

Thursday, September 30, 2010

[Review] Program 0.3 by Thriller

Image I’ve been around Atmosphir for quite awhile, nearly one-and-a-half years. In that time, I’ve seen some pretty crazy stuff come out of Atmosphir, both from the users and the designers themselves. Whether it’s been a ban hammer or a crazy climb through Mario’s intestines, I thought I had seen quite a bit. Today, I was proven wrong when I stumbled upon a new level by the name of Program 0.3 by Thriller.

Immediately you can see why this level is named “Program.” The whole world is a green world resembling some kind of virtual space. A green haze hangs in the air, giving a series of floating shapes (letters, as I discovered after staring for awhile) a very eerie feeling. The design of the level itself is based on the color green, with green blocks making up the structure with small green tiles placed to give of the feel of a computer chip.

The design of the level itself also reminds you of a computer. If you’ve ever looked at something like a motherboard, you’d notice that it appears to be a series of wires that have no symmetry whatsoever. In this level, it’s an organized mess. With random platforms jutting out from every direction, sometimes linking to other floating computer parts, you’ll see how unorganized it is, making it completely organized in a strange way.

The basis of the level is simple enough: collect the treasure and find the finish flag. The treasures themselves are not difficult to find, and you might even stumble upon a secret or two along the way. Of course, you’ll also encounter some difficulties. Upon trying to reach one of the final treasures, you will be assaulted by several skulls, which seem to be invincible. If you use them correctly, they can make it extremely easy to reach other treasure. If not, you’ll be suffering a bit if you want first place on the leaderboard. Reaching the finish flag can be a difficult task if you have skulls attacking you, so try your best to not get them caught in the teleporter!

In terms of unique design, Thriller really takes the cake here. He has done so much with this level in such a short time (the level itself only takes a few minutes to beat if you have any idea what you’re doing), such as creating the strangest noise I’ve heard so far, a door constantly opening and closing within seconds. It sounded like a typewriter or printer of some kind, so of course I was puzzled when I discovered it. This level has truly been programmed to be a thriller, and for that, I applaud you. Keep up the good work, Thriller!

Review by Colinnn.

Wednesday, September 29, 2010

Midnight Search (Treasurehunt10) by Thunder7102

Some users like longer levels. Some people like the shorter levels. But if you are a player who likes the longer levels, like me, then you will love Thunder7102's level, Midnight Search (Treasurehunt10).

You start off on a floating island. Go through a teleporter that takes you to a cubed shaped object. There are plenty of hidden treasures, which makes this level great for a leader board challenge. The use of gravity in this level is amazing. The end room was outstanding! Thunder used the new gravity tools to make it a room with no gravity, which enabled you to fly. Fly around collecting as much treasure as you possibly can. When you're finished, touch the finish flag, and see what spot you have on the leaders board.

The environment was also awesome! He used the new half blocks to make a cube, while also placing sand blocks, and other props around to make the level more appealing. The treasure was hidden really well. I really love how he didn't make the whole level just on the one cube he had made. You'll see floating islands in the distance, and want to know how to get to them. So you'll need to search for ways to get around.

Review by Trashcan444.

Sunday, September 26, 2010

[Review] Capital Ridge [Treasurehunt2010] by Hello

Image

Every review I write comes from the heart. I thoroughly enjoy each and every level I write about for various reasons. Some make an excellent leaderboard challenge. Some have an awesome new concept. Some are just fun in general. Yet despite how much I love the levels I write about, there are only a select few that really blow me away in one way or another. There’s really no definition for what does this and what doesn’t, but tonight I was lucky enough to stumble upon one of my new favorite levels, Capital Ridge by Hello.

It was love at first sight with this one. To begin, let me say that Hello has made the best use of the new blocks since their initial release. Every angle of this level seems to be flawlessly designed, forming what appears to be a very natural level. These rough edges are decorated with patches of grass, bushes, trees, and various structures that give Capital Ridge a very interesting atmosphere. Torches add to the effect, casting a warm glow over various areas of the level, almost enough to make you feel the heat coming from their flames.

Treasurehunt10 brought quite a few of levels where the goal was to collect as much treasure as possible within a time limit. Hello has been generous enough to give us a whole hour to search the ridge, hunting for treasure in every corner. You’ll really have to keep an eye out for the secrets in this level. Hello has hidden some very rewarding caches in some incredibly sneaky places, hidden by carefully placed bushes and discreet holes in the wall. The only requirement for ending the level is collecting 20,000 points and touching the finish flags. On my first run, I managed to reach the flag with 19,000 points and had to backtrack a bit to find the pieces I was missing.

Of course, as with any good treasure level, there’s much more than 20,000 points to keep you going. It will take a true treasure hunter to dig around enough to find the hidden treasure holes spread everywhere. One aspect of the level that had me puzzled (and of course I intend on solving this mystery) is the collection of treasure chests you’ll see as you go through the level. Many of them appear locked, but because I failed to find a key despite how much I looked, I’m left to guess that they’re either activated by triggers or simply there for decoration. Somehow I seriously doubt the latter.

So Hello, you have earned a tremendous amount of respect from me for this lovely level of yours. We haven’t received the Treasurehunt10 results yet, but I wish you nothing but the best of luck. This is truly an Atmosphir masterpiece, and my hat goes off to you for it. I can only eagerly await your next creation. I hope I once again have to pleasure to review your levels.

Side Note: The screenshot above truly does not do this level justice. I encourage you to see the sights for yourself to get the full effect.

Review by Colinnn.

Saturday, September 25, 2010

[Review] Sonic Adventure - Emerald Coast AR by Thunder7102

Thunder7102's "Sonic Adventure: Emerald Coast" is a pretty good attempt at a sonic remake. It didn't quite have the same "flow" as the 2D sonic games I remember playing did, and I didn't recognize any of the scenery in the level, but I haven't really played that many sonic games, so that isn't for me to say. The hardest part of the level is where you collect the four temporary jump and run powerups, and have to jump off the purple "ramp".

As the level is slightly challenging, it makes it a great leaderboard level; especially with the scattered gems and hidden treasure. If you're aiming for the top leaderboards, I recommend playing the level for score, then for speed, then both.

I like Thunder's idea of using atmosphir springs to emulate sonic style springs... although it isn't quite the same. Be careful, though, on them. The high run speed makes it tricky to keep from flying off the path, so be careful.

Overall, even though this level has not much variety, the leaderboard and gameplay properties, I think, make up for it. This level gets an 81/100 rating.

Review by Entity.

Friday, September 24, 2010

[Review] Frozen by Creator7

Image The first day of autumn was not too long ago, and already the effects can be felt here in the state of Iowa. Only this morning, I was sitting outside waiting for the rest of my group to arrive for our field trip. There were some fierce winds, and I shivered in the morning air whipping against my face. Soon enough, autumn will be gone and winter will grasp us with its icy fingers.

As it turns out, I was in a similar situation nearly a year ago. It was -1 degrees in Iowa, and I was sitting at my computer playing Atmosphir. I needed to find a level for my weekly review as a member of the Editorial Staff. In the spirit of the season, Creator7 created a level named Iced. The level took place in an icy hole in the ground, with the player struggling to break free and survive the cold. Interested, I played through the level and absolutely loved it.

Now I’m sitting here in September, still shivering at the thought of the morning’s cold winds. I knew Creator7 was hard at work with another level in design mode, but I hadn’t thought about it too much. As I was surfing the play browser, I stumbled upon his creation. Memories of Iced returned to mind as I began Frozen, the latest level by Creator7 and the sequel to his award-winning level nearly a year ago.

Frozen follows the same concept as Iced. The player begins as the lower end of the level and is expected to climb higher and higher. The atmosphere is a little different this time around; instead of being enclosed area, you will be navigating floating chunks of ice. It’s not as simple as jumping, of course. Clever uses of the spiked owl trap and various other hazards require the player to time their moves carefully and stay out of harm’s way. An extremely low jump value makes it difficult to maneuver, forcing you to use the ladders and ledges provided to you.

Frozen revives some of the old tricks used in Iced, but it also brings some concepts that are unique to the series, making use of Atmosphir’s newest features, such as moving while hanging and the rotation of the owl traps. These new additions, though admittedly small, are used wonderfully by Creator7.

As of yet, I have not completed this challenge. I’ve come close several times, but there are definitely obstacles I need to perfect. If you’re feeling skeptical, don’t worry; this level is easy when compared to a Biznatch level, but it will definitely cost you a few, if not all, of your lives. At the time of writing, there hasn’t been a victory on this level. I talked to Creator7, who assures me it’s definitely possible, though he’s considering fixing a few things up in the level. As with any level, there’s always room for improvement, and I don’t doubt that Creator7 will manage to make Frozen better than ever before.

So I take my hat off to you, Creator7. I had the honor and pleasure of reviewing Iced, and now I find myself saying the same things about your newest creation. Your levels are definitely enjoyable, and I look forward to your next appearance in the play browser.

Review by Colinnn.