Thursday, September 30, 2010

[Review] Program 0.3 by Thriller

Image I’ve been around Atmosphir for quite awhile, nearly one-and-a-half years. In that time, I’ve seen some pretty crazy stuff come out of Atmosphir, both from the users and the designers themselves. Whether it’s been a ban hammer or a crazy climb through Mario’s intestines, I thought I had seen quite a bit. Today, I was proven wrong when I stumbled upon a new level by the name of Program 0.3 by Thriller.

Immediately you can see why this level is named “Program.” The whole world is a green world resembling some kind of virtual space. A green haze hangs in the air, giving a series of floating shapes (letters, as I discovered after staring for awhile) a very eerie feeling. The design of the level itself is based on the color green, with green blocks making up the structure with small green tiles placed to give of the feel of a computer chip.

The design of the level itself also reminds you of a computer. If you’ve ever looked at something like a motherboard, you’d notice that it appears to be a series of wires that have no symmetry whatsoever. In this level, it’s an organized mess. With random platforms jutting out from every direction, sometimes linking to other floating computer parts, you’ll see how unorganized it is, making it completely organized in a strange way.

The basis of the level is simple enough: collect the treasure and find the finish flag. The treasures themselves are not difficult to find, and you might even stumble upon a secret or two along the way. Of course, you’ll also encounter some difficulties. Upon trying to reach one of the final treasures, you will be assaulted by several skulls, which seem to be invincible. If you use them correctly, they can make it extremely easy to reach other treasure. If not, you’ll be suffering a bit if you want first place on the leaderboard. Reaching the finish flag can be a difficult task if you have skulls attacking you, so try your best to not get them caught in the teleporter!

In terms of unique design, Thriller really takes the cake here. He has done so much with this level in such a short time (the level itself only takes a few minutes to beat if you have any idea what you’re doing), such as creating the strangest noise I’ve heard so far, a door constantly opening and closing within seconds. It sounded like a typewriter or printer of some kind, so of course I was puzzled when I discovered it. This level has truly been programmed to be a thriller, and for that, I applaud you. Keep up the good work, Thriller!

Review by Colinnn.

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